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Protal Level
Programs:

Unreal 4
Maya

My Work: (Personal Project) All game assets, level design, coding
Concept
This game is a first person puzzle/platformer that utilizes multi-function moving platforms, bottomless pits and grenade launcher turrets to create instant death puzzles. The forgiving respawn points however, allow for a corpse treadmill style of play which if given more time, I'd likely do more to add to this ability.































































Click to interact with FOV Camera
Overview
Limitations: This was a one month project with required functional turrets, respawn points and mobile platforms to be made from scratch. The emphasis for the class project was on the functionality of the coding, variability in the asset's settings and UI elements rather than aesthetics, animation or color.
Gameplay
Interior
Assets
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