
I am passionate and committed to game design putting more than the necessary time and effort into representing the aspects of what it takes to make a fun gaming experience. I continue to enjoy the process of collaborating with the unique and creative members of the game design field. From this, I have experienced working with an indie team and even lead my own global game jam team. Adapting myself towards a team focused mentality in my work and opening me up to accepting feedback, all while augmenting my ability to multitask. Due to these complex environments, I utilize outside-the-box critical thinking to organize and drive myself forward in my work and push myself to learn from both my triumphs and failures all to take the final steps in bringing our goals to reality.
I am a 2018 graduate from (SCAD) Savannah College of Art and Design with a BA in Digital Media Arts and a concentration in Game Development. I have extensive experience using Maya, Unreal 4, Illustrator, Photoshop, and Substance Painter and I continue to improve my abilities as a designer through Java and C#.
To see more details regarding my projects, take a look at my resume below or click on any of the projects above.