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Level Designer - Halcyon Winds (Online Game Company)

January - June 2019

A third person RTS with its setting based around the real world San Francisco, to be shipped on PC. Learned a lot about the game design Pipeline and organizing my time.

Cephous Protocol

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Level Designer - Raven Software Design Test
August 2021 

I was given a single month to learn Radiant from scratch in Black Ops 3 mod tools and implement what I learned into a functional level.

Airspace (BO3)

Level Designer

Personal Project

 

Designed as a competitive top down turn based shooter that would have gameplay similar to Door kickers and destruction like R6Siege. Began using blueprint style top downs in illustrator and built up assets, made in Maya.

Strike Squad

Level Designer - SCAD design team

January - Febuary 2018

Limited time class project, third person platformer based around interchangeable character states. Learned Character animation and rigging.

Squidge's Great Escape

Level Designer - Game Jam design team

April 2018

 

Side scrolling puzzle platformer. I learned how to optimize my design work in a group over a 24 hour period. Gained experience in taking charge of a group after the lead left half way through the competition.

Little Robo

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Level Designer - Epoch Games
Design Test

9 day design test on my level design capabilities. Learned to work in a very limited time frame and gained a better understanding of resources avalable on the Epic Marketplace.

Feralands

Level Designer - Class project
March 2019
 
First Person puzzle platformer. Learned how to create and implement specialized blueprints.

Protal Level

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Active Projects

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About

I am passionate and committed to game design putting more than the necessary time and effort into representing the aspects of what it takes to make a fun gaming experience. I continue to enjoy the process of collaborating with the unique and creative members of the game design field. From this, I have experienced working with an indie team and even lead my own global game jam team. Adapting myself towards a team focused mentality in my work and opening me up to accepting feedback, all  while augmenting my ability to multitask. Due to these complex environments, I utilize outside-the-box critical thinking to organize and drive myself forward in my work and push myself to learn from both my triumphs and failures all to take the final steps in bringing our goals to reality.

I am a 2018 graduate from (SCAD) Savannah College of Art and Design with a BA in Digital Media Arts and a concentration in Game Development. I have extensive experience using Maya, Unreal 4, Illustrator, Photoshop, and Substance Painter and I continue to improve my abilities as a designer through Java and C#.

To see more details regarding my projects, take a look at my resume below or click on any of the projects above.

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